It’s another year of NFL and I was justifiably happy with the advent of another fresh season of Madden Mobile. Having played this game for a long time now, I remain unfazed from the occasional bouts of criticisms that surface about such mobile games. I know for certain, that whether this version will fumble or soar atop, things will depend primarily on people to people opinions, user experiences, energy timers and free to play junctures. In hindsight, this one appeared to be comparatively less restrictive and confining like the last season’s version. I could play and move freely and the reward mechanism is much more flexible in this one.
Madden Mobile 17 kicks off the in the right fashion. I got better and better after playing through some of the guides of Madden Mobile. The models on offer are free for everyone. You have head to head, live events and season. The season format pits you against particular squads in a specific order. With live events, you have limited-time, special scenarios where I could play for more rewards. The head to head mode pits you against different players in non-synchronized matches. In this juncture, I must admit that I’ve been an ardent fan of the live events. They are real and set my Adrenalin rushing wild.
That’s an effective means to fetch bonus items. They are perennially and seamless evolving and the best part for me is that you can participate at your convenience and your pace. The head to head nook is equally interesting and I like the fact that it doesn’t ask players to postpone everything and dig into the game for a stretched time period. The only and light hiccup for me was that being propelled to rely on different players to perform well can be a little bland and sore, at times.
As you level up, the progression in Madden Mobile is fairly satisfying. I could earn extra plays for my playbook and buy new bundles of player cards. Altering and shuffling the riffraff is very satisfying. The best part is you can always auction or sell off any player whom you don’t want. After playing this game for prolonged periods and digging deep into it, I really imagine and wonder is live auctions will become a full-blown game itself, which would cater to swarms of players, teams and managerial dynamics.
Notwithstanding some obvious pitfalls, Madden Mobile remains bench-warming and interesting. Reiterating the restriction part of the game, it does possess an energy meter, which runs out. You need to wait for it to go up again. You can then resume your game and play more matches. Contrary to what some skeptics say, it’s not the worst I know as the meter eventually gets bigger when players level up. It’s always feasible to play full matches in this season at a reasonable cost. But, the fact that the meter will run out and you have to eventually wait is something that you have to live with. Precisely, this game has come a long way, but it gives the feel that it could tread some extra mile or be something more. For fans, this one’s absolutely worth giving a look and try. Rocking your world? Well, that depends on how you view the game play.